The ground of any honest and long-lasting alliance and partnership is mutual respect.
A. Respect all members of the Pack, regardless of kinship, species, religion, political standing, age, sexual orientation or identity. That they are part of the Pack is enough.
B. Respect the decisions of those of higher rank. They were not chosen for that rank arbitrarily and without respect for their position the order which gives the Pack form and structure would be destroyed.
Respect the actions of those you command. We do not micromanage; when
you give someone an order or task you are giving them a goal and are
allowing them the freedom to use their own good judgment on how to best
reach that goal.
D. Respect yourself. Your feelings and ideas are important. Do not be afraid to voice them.
Respect all alliances. You do not have to like the alliance or any of
the people we may become alliance with. The alliance itself must be
respected though and you must not do anything to undermine it.
The Pack is not a public icon, nor are it's members or it's associated Kin or Vampires.
carefully within accepting groups. Even those that accept our
existence can differ in the belief of specifics and can react violently
therein. There is nothing to be gained by fighting; simply accept the
difference of opinion and walk way.
B. Speak not at all among non-believers. There is nothing to be gained by bringing the attacks of doubters into our home.
Do not make a show of what you are. There is nothing to be gained by
becoming a spectacle in your community or on the internet. We have no
need to prove what we are to the world at large and attempts to do so
only make us more vulnerable to those who would revel in attacking us.
III. Donors And Energy Sources
Not all members of the Pack have energy needs as Vampires, but all must respect this need, the energy, and it's sources.
Take no action which would soil, pollute, stagnate, or unnecessarily
drain an energy source. This includes both donors and known feeding
If a Vampiric packmate is in a compromised state due to a lack of
energy it is your duty to do everything to aid him or her, short of
becoming a donor. Becoming a donor is a very personal choice and no
one has the right to call it a duty.
Care and respect must be given to donors, even if you are not a
Vampire. It is through donors that our Vampiric brothers and sisters
are able to find life and sustenance. It is not only an intimate
connection but one of nobility and honor.
D. No member of the Pack, Vampire or otherwise, may take energy from an unwilling person, place, or spirit.
No member of the Pack, Vampire or otherwise, may take energy to such a
degree that it is detrimental to that which is being fed upon.
IV. Safety And Security
Vampires and Otherkin have practices which are dangerous to themselves
and to others. The utmost care must be taken to see that these risks
are minimized and dealt with properly.
When taking energy from a new donor take it in small amounts. Even if
the donor creates large quantities of excess energy there is still no
way to know how the body would react to a sudden drop in this excess.
The spiritual body must be given time to become acclimated to this
Both Vampires and Otherkin are prone to mental shifts, though the two
have them of a very different nature. It is important to learn to
control these so that they do not surface uncontrollably and at
inopportune times. When choosing to shift on purpose it is important
that you are in an environment where you will not hurt either yourself
C. Both shifting and feeding are to be done behind closed doors where the world at large cannot see and make judgments against us.
both shifting and in feeding it is important to follow the local law.
Feeding can require physical activities which may not be legal due to
age or region and shifting can cause inappropriate behavior. Because
of this those shifting may require someone to accompany them until it
is known how one will behave while shifted.
V. Awakenings And Control
is the duty of those in the Pack to see that their own inner beast is
controlled. We do not ask that it be suppressed, denied, or tamed;
simply controlled. It is also our duty to help others acquire this
all cases of having found one who is Awakening, either as Otherkin or
as a Vampire, you must help this person or bring them to a more
suitable member of the Pack for this help.
While the pull of one's inner beast can be both strong and alluring, it
must not be allowed to rule us. This is what differentiates Lycans
from Dark Weres.
being among us who Awakens as a Dark Were (or a Vampiric Abomination)
will be exiled. If this Awakening was the result of having been turned
by a member of the Pack the Sire or Master will also be exiled.
While we do our best to avoid conflict, it is a normal part of life in this society.
A. External Conflict
The Pack does not support any prejudice or formal conflict based on
status as an Otherkin or Vampire. This includes, but is not limited
to, the Human-Otherkin war, fights between Predator-kin and Prey-kin,
battles against Demon-kin, the Vampire-Lycan war, and the Human-Vampire
war. To call some of these a "war" is exaggerated, but it is how the
people involved think of them and they will therefore be addressed as
such. It is the opinion of this Pack that there is nothing inherent to
the nature of any type of Vampire, any species of Otherkin, or humanity
itself that requires that any of the three, or any part of the three,
be in conflict.
It is not the custom of this Pack to have feuds, wars, or other
long-standing hostilities with other groups. In the event that such
hostilities cannot be avoided the Pack shall enter into Red Code. When
in Red Code movement within Station Ranks is frozen except at the
case-by-case discretion of the Alpha. The sharing of information is
done on a need-to-know basis, and challenging superiors on matters
relating to the war are not tolerated. Opinions and alternative views
may be respectfully submitted, however.
B. Internal Conflict
As we are a highly diverse group, it is natural that members of the
Pack will sometimes disagree. While hostilities are not a necessary
result of such a disagreement, they do sometimes arise. In the event
that this occurs it is then the duty of those involved to recognize
this and attempt to reconcile their differences. If no such
reconciliation can be made on their own they are then to take it up
with an elder or a superior officer, as need and availability dictate.
The resolution decided upon must then be enacted by those involved or
else they shall be punished according to the severity of the problem
their disagreement has created.
It is the responsibility of the members of the pack to, if possible,
diffuse the problem, and are therefor barred from joining either side.
If those directly involved do not take it upon themselves to alert a
mediator of some kind it then falls onto any member of the pack with
knowledge of the dispute to then alert a superior officer or an elder.
of us, as individuals, has territory. Our Pack has territory which we
all share. Other groups have their own territories. Each must be
the territory of your packmates. Do not presume to enter into a space
they call their own, do not presume to handle their possessions. You
cannot rely upon guesswork to know which actions will and will not be
viewed as trespassing, desecration, or violation.
the territory of the Pack. Do not soil our lands, be careful with
community items. Do not bring outsiders to our territory lightly; this
applies to territories both in the physical world and on the internet.
the territory of other groups. When in their territories, both in the
physical world and on the internet, abide by their rules or leave.
applies even to those we would call enemies. Even for whatever wrong
they may have committed, they too deserve the right to exist
unharassed. Further, violation of their territory will do nothing but
invite further problems between our two groups.
VIII. Station Ranks
Pack is run with a modified military hierarchy. Each person commands
the rank immediately below them and reports to the rank immediately
above them. Those of higher rank are not in any objective way superior
to those of lower ranks. They have more power and more responsibility
and must be treated accordingly for the sake of order. Any person who
feels that their superior rank makes them a superior person does not
deserve that rank.
A. The Alpha
is one Alpha per pack and leads the pack. The Alpha can be of any age
and any gender. The job of the Alpha is to give direction to the Pack
in terms of values, alliances, and areas of development.
A1. The Second Alpha
Second Alpha is similar to the First Lady. The Second Alpha, often
just called the Second, is the significant other of the Alpha. This
rank holds no authority but commands the same respect as that of the
Alpha. The Second has his or her own rank and duties within the Pack
B. The Beta
Beta is to support the Alpha, help in decision making, and take the
place of the Alpha if the need arises. The Beta's approval and
participation is required to establish any official standing between
the Pack and any other organization (such as alliances).
C. The Deltas
are at least two Deltas in a Pack. Their primary responsibilities will
be to keep track of documentation, hold the leaders accountable, and to
facilitate smooth communication between superiors and the lower ranks.
addition to those, the majority of the pack will be Non-Command
officers. Their rank and structure in relation to one another is based
on Duties (section X) and Pack Rank (section IX)
IX. Pack Ranks
addition to the Station Ranks there are Pack Ranks which indicate how
much you have learned, how long you have been associated with the Pack,
and how much you have put into the Pack. These two systems of rank
differ in that the Station Rank shows what level of command you have in
the official standing of the Pack and the Pack Ranks show your level of
development. The primary cause for this structure is that in larger
packs there is often room for much progress which needs to be
recognized, but there is not room to give all of these people a
structured job. Further, not all people have any interest in
leadership, but they too deserve to have their time and dedication
Ensign is the first "real" rank within the Pack. An Ensign typically
works with a senior officer in order to both assist that officer and to
learn from hands-on experience. An Ensign's primary duty is study and
growth as both a leading member of the Pack and as a skilled worker
within the Pack.
is the first officer grade, which means it is the lowest possible rank
for a person who holds a Station Rank. It is also the first rank which
gives someone the ability to command.
Also known as Sub-Commander or Junior-Commander
have the ability to lead as department heads, serve as Betas (at
discretion of Alpha), and lead teams to foreign territory. This is the
highest rank typically reached.
Commander trying rank. The primary purpose of this rank is to show
one's readiness for the next rank, Captain. If there are no Captains
present a Commander may take the lead. Traditionally the Beta is a
Captain must be capable of functioning autonomously and have the
ability to independently make good command decisions. Very few reach
the rank of Captain. Traditionally the Alpha is a Captain.
addition to the basic ranks which contain the command structure there
are also departments which specialize in a given task or trade. New
Duties may be created based upon the needs and desires of the Pack and
it's Alpha. These are the standard Duties;
Gatekeeper's primary task is to facilitate communication between the
Pack and other groups and individuals. At a function the Gatekeeper is
who one contacts in order to arrange a meeting, find out information,
and give concerns to be passed on to the appropriate officer. On the
internet the Gatekeeper is primarily in charge of greeting new members
to the Pack forum, getting to know them, answering their questions, and
just generally getting comfortable and acquainted. The secondary duty
of the Gatekeeper is to represent the Pack in a good light within other
communities, forums, and social groups.
Recorder is much like the secretary for the Pack. A Recorder keeps
track of Pack activities, expansion, contact with others, and keeps
records on the members of the Pack. This Duty is very important as the
information they keep is key in evaluating members for advancement,
planning for the future, dealing with alliances and enemies, and
recognizing traitors. It is of the utmost importance that the Recorder
be able to record things not only accurately, but also be impartial.
Warder is the compliment to the Gatekeeper. Whereas the Gatekeeper
works primarily with those who seek out the Pack, the Warder forges off
into new groups and new forums in order to establish a Pack presence
there. The Warder is not a recruitment officer, but rather simply makes the Pack known and learns about those around us.
common Duties which may arise are Counselor (one who aids in the
emotional health of Packmates), Priest (generally a non-denominational
spiritual leader), Healer (one who studies and practices
health-preserving schools, ranging from modern medicine to herbalism to
reiki), and Ritemaster (master magician). During times of conflict an
Information Officer (one who spies, works with informants, or other
forms of information gathering) and a Tactical Officer (one who studies
trends and creates conflict-specific plans for the future) may be
In addition to the Duties and the Ranks within the Pack, there are also miscellaneous titles.
Elder is a member of the Pack which has been recognized for their
extraordinary wisdom and understanding. While Elders are typically
among the oldest members it is not a requirement that they either be of
advanced age or a member of the Pack for an extended time.
Cub is someone who has been accepted into the Pack but who is still
learning and is not yet ready to assume a Pack Rank or Duty.
Omega is someone who is still in the probationary stage in which they
learn about the Pack and the Pack learns about them in order to see if
it would be proper for the person in question to become a Member.
Father or Mother is a member who has taken responsibility for a newer
member. The Father or Mother is responsible for the bulk of their
teaching and it is a great honor for someone to choose to be a Father
or Mother to you. The title is given based upon identified gender, not
physical gender. If the Parent in question does not identify as either
male or female they may be called Parent or they may choose a different
parental title they feel suits them.
Sire is one's "Father" or "Mother" in a Vampiric Bloodline. One should
always address his or her Sire by that title and it is a courteous
honorific used by others as well.
E1. Pack Sire
Pack Sire is the keeper of the Bloodline specific to the Pack. All
Vampires of the Pack Bloodline can trace their lineage to the Pack
Sire, though there may be any number of Vampires in between.
Master is one who has "sired" an Otherkin. Both male and female are
addressed as "Master." This title does not show dominion over those
sired, but rather mastery of one's animal side to such degree that the
Master can reach into the spirit, make it grow, and give part of it to
XII. Leaving The Pack
There are three types of ways to leave the pack; Honorable, Non-Honorable, and Dishonorable.
Honorable leave may be either permanent or temporary. An Honorable
leave is granted at the discretion of the Alpha when the needs of one's
personal life become such that he or she must make a choice between
those needs and the needs of the Pack. While the Pack encourages it's
members to take care of themselves and their lives we also remind each
member that they have packmates who rely upon them and what they do,
and one should therefore take careful consideration before leaving the
former member who left Honorably chooses to return, they will be given
their old Pack Rank back. If the Pack has not changed significantly in
the time passed and there is room at that Station, he or she may be
given back their original Station Rank.
Non-Honorable leave is given when a packmate leaves without the
permission of the Alpha. A packmate who stops contacting the Pack
without a good reason is also considered Non-Honorably left.
a former member who left Non-Honorably chooses to return, they will be
treated as a new member and must go through the probationary period
Dishonorable leave is given when a member is banned from the Pack.
This is done in response to having brought harm to the Pack. This type
of banishment is done at the discretion of the Alpha. A Dishonorably
removed member is not allowed to become a member of the Pack at any
point in the future. He or she is also barred from serving on alliance
councils should the former member join a group the Pack becomes aligned
An Exile is a greater Dishonorable ban. No member of the Pack is permitted to have contact with an Exiled former member.
Each of us shall one day die and so it will inevitably fall upon the Pack to some day see off a deceased packmate.
A. Public Funeral
is the duty of the Pack to participate as possible in the Funeral of a
passed packmate. Respect the final wishes of the deceased and
celebrate their beliefs on the afterlife. Wear no religious symbols
except for those appropriate to the beliefs of the passed, including
wearing no religious symbols at all if the deceased is an Atheist.
Your duty here is to see them to death, whatever they believe that to
mean. Though dead they are still a packmate and must be respected as
B. Private Funeral
member is permitted to perform a private or semi-private ritual for the
deceased according to their own spiritual beliefs, including, but not
limited to, creating a small religious shrine, praying for them,
performing rituals on their behalf, and having them commemorated in a
temple service according to one's own belief. Your own death ritual
must be performed at a date after the public funeral held in accordance
with the beliefs of the deceased, exceptions being made only if your
beliefs demand expediency. Their beliefs must come first as a sign of
respect - this is the last thing you will ever do with the deceased and it is important that their beliefs on death are addressed before all else.
legal marriages are automatically recognized by the Pack. In addition,
however, there are also several forms of Marriage recognized and held
within the Pack that most nations have not yet adopted. The Pack does
not discriminate based on age, genders involved, number of people
involved, or species; all that is required is that the members be
recognized as Adults within the Pack and that all involved are in
understanding and consent of the ceremony.
Handfasting is a marriage which lasts for a year and a day or 14 Full
Moons, depending upon the wishes of those involved. At the end of this
time the marriage is automatically dissolved unless renewed. This is
not the same as a divorce.
B. Wheel Turning
Wheel Turn is a marriage which lasts for 12 years, spending a year in
under the rulership of each of the twelve zodiacal animals in the
Eastern zodiac. At the end of this time the marriage is automatically
dissolved unless those involved opt to make the marriage permanent.
This is not the same as a divorce.
C. Life Joining
Life Joining is a marriage which lasts until death. Once a member of
this marriage dies the marriage no longer applies to them. The last
person alive in the marriage is therefore then free to remarry.
D. Soul Joining
Soul Joining is a marriage which lasts beyond this life. One remains
married to deceased partners and is karmically connected so that they
may find each other in the next life.
is possible to turn one into a Vampire and it is possible to create a
spiritual connection between a person and an animal spirit, thus
creating a Pseudo-Kin. The Pack permits both activities, however both
are regulated and controlled.
A. Turning, both Vampiric and Otherkin, are done at the discretion of the Alpha.
world is not for everyone; be careful who you bring into it. Becoming
Kin changes one's psyche and becoming a Vampire puts one's bodies, both
energetic and physical, under a great deal of stress, particularly in
the beginning stages. Your prospective Kin or Vampire cannot fully
understand the depth of this until after the procedure has been done.
It is therefore your duty to see that they have the best understanding
possible beforehand and the best possible care given to them afterward.
C. You are responsible for those you turn and will be held accountable for any misdeeds they commit and any harm which comes to them as the direct or indirect result of having been turned.